エラーが発生しました。 詳細 隠す
保存されていないページがあります。 復元 取り消す

スペイン

  • Monarch:Felipe VI
  • 首相:Pedro Sánchez
  • 首都:Madrid
  • 言語:Castilian Spanish (official nationwide) 74%, Catalan (official in Catalonia, the Balearic Islands, and the Valencian Community (where it is known as Valencian)) 17%, Galician (official in Galicia) 7%, Basque (official in the Basque Country and in the Basque-speaking area of Navarre) 2%, Aranese (official in the northwest corner of Catalonia (Vall d'Aran) along with Catalan; <5,000 speakers) note: Aragonese, Aranese Asturian, Basque, Calo, Catalan, Galician, and Valencian are recognized as regional languages under the European Charter for Regional or Minority Languages
  • 政府
  • 統計局
  • 人口、人:46,723,749 (2018)
  • 面積、平方キロメートル:499,564
  • 1人当たりGDP、US $:30,524 (2018)
  • GDP、現在の10億米ドル:1,426.2 (2018)
  • GINI指数:No data
  • ビジネスのしやすさランク:30

Entertainment

すべてのデータセット:  T W
  • T
    • 4月 2019
      ソース: United Nations Economic Commission for Europe
      アップロード者: Knoema
      以下でアクセス: 23 4月, 2019
      データセットを選択
      Definition:Time use represents the average time spent on an activity per day (hours and minutes per day). All persons are included, whether they have performed this activity or not, and all days of the week, as well as working and holiday periods are included. Free time includes activities that are not defined in other time use categories. E.g, volunteer work and meetings, helping other households, socializing and entertainment, sports and outdoor activities, hobbies and games, reading, watching TV, resting or doing nothing. Socializing – includes visiting and receiving visitors, feasts, phone calls and conversation with family or friends, etc. Reading - includes reading periodicals, brochures, books, etc. Sports – includes walking and hiking, all kinds of sports (jogging, ball games, water sports, etc.) productive exercises (hunting, fishing, picking berries, etc.) and sport related activities. Hobbies and games – collecting, correspondence, solo games and play, parlour games and play, gambling, etc. Includes also visual, performing and literary arts. Volunteer work and help – includes work for/through an organization and informal help to other households. Note on data format: Data are reported in number of hours, where decimals represent hundredths of an hour (ex: 1.75 should be read 1 hour and 45 minutes; 0.20 should be read 12 minutes). .. - data not available Country: Armenia Data refer to October 2008 and to the population aged 15-80. Country: Austria Country: Bulgaria Reference period (2002): Data refer to 2001-2002. Country: Bulgaria Reference period (2010): Data refer to 2009-2010. Country: Canada Change in definition (1990 - 2010): Data refer to population aged 20 to 74. Country: Canada Reference period (1990): Data refer to 1992. Country: Canada Reference period (1995): Data refer to 1997. Country: Canada Territorial change (1990 - 2010): Data cover 10 provinces only. Country: Denmark Data covers persons who have been active in the category. Data refer to the population aged 16-74. 1990: data refer to 1987. 2009: data refer to 2008-2009. Country: Estonia Reference period (2000): Data refer to 1999-2000. Country: Estonia Reference period (2010): Data refer to 2009-2010. Country: France 2000: data refer to 1998-1999. 2010: data refer to 2009-2010. Data cover only Metropolitan France. Country: Germany Change in definition (2001): Data refer to the population aged 20-74. Country: Germany Reference period (2001): Data refer to the period from April 2001 to March 2002 Country: Greece Computing is not included in hobbies and games. Participatory activities are not included in volunteer work and help. Other activites - include participatory activities, entertainment and culture, resting - time out, computing, radio and recordings. All persons are included. Country: Hungary 2000: data refer to 1999-2000. 2010: data refer to 2009-2010. Country: Italy 2002: data refer to 2002-2003; 2008: data refer to 2008-2009; 2014: data refer to 2013-2014. Data refer to population aged 20-74. For all years activities are coded according to the last Harmonized European Time Use Survey Guidelines (HETUS 2008). Country: Kazakhstan Additional information (2003): The structure of time use within 7 days (man / hours per week). Data refer to the age group 16 years and older. Country: Kazakhstan Additional information (2006): The structure of time use within 7 days (man / hours per week). Data refer to the age group 18 years and older. Country: Kazakhstan Additional information (2012): The structure of time use within 7 days (man / hours per week). Data refer to the age group 10 years and older. Country: Luxembourg Data refer to the population aged 10-74. `TV and video` category includes listening radio and music. `Hobbies and games` include culture, entertainments and excursions. `Other activities` refer to `to do nothing`. Country: Netherlands Break in methodlogy (2006): Data is collected according to the Harmonised European Time Use Survey (HETUS) replacing the original Dutch Time Use Survey. Country: Norway 2010: data refer to 2010-2011. Country: Poland 2004: data refer to 2003-2004. 2013: ''Hobbies and games'' includes also computing and Internet (not measured in 2003/2004 survey). Country: Romania Reference period (2000): Data refer to August and September 2000. Country: Romania Reference period (2011 - 2012): Statistical survey on time use (TUS), carried out in households during september 2011 - september 2012 Country: Serbia Data do not cover Kosovo and Metohija. 2010 data refer to 2010-2011. Country: Spain 2003: data refer to 2002-2003. Country: Sweden Change in definition (2000 - 2010): Data refer to the population aged 20-64. Country: Sweden Reference period (2010): Data refer to April 2010-March 2011 Country: Switzerland 1995: data refer to 1997. Country: The former Yugoslav Republic of Macedonia Reference period (2014): Time Use Survey was carried out over a period of 12 months, from May 2014 until April 2015. Country: Turkey For 2006 the data refer to persons aged 15+. For 2015 the data refer to persons aged 10+.
  • W
    • 7月 2019
      ソース: Newzoo
      アップロード者: Knoema
      以下でアクセス: 31 7月, 2019
      データセットを選択
      This table features the top 100 countries ranked on global game revenue estimates for 2017. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports and census data. The revenues are based on consumer revenues generated by companies in the global games industry and excludes hardware sales, tax, business-to-business services and online gambling and betting revenues.   GAME REVENUES: Consumer revenues generated by companies in the global games industry, excluding hardware sales, tax, business-to-business services, and online gambling and betting revenues.

当社の個人情報保護方針&クッキーポリシー

当社のウェブサイトではクッキーを使用し、ユーザー様のオンライン体験を向上させております。このウェブサイトを立ち上げたときに、クッキーはお使いのコンピュータ上に配置されます。インターネットブラウザの設定を通して、個人的なクッキーの設定を変更できます。

個人情報保護方針